BATTLE ISLE LEVEL CODES + TIPS ============================== LEVEL ACCESS ------------ Here are some codes to allow you access to later levels. Included on the tables is further information to help you plan your strategy: Units - the initial number of units under player one and two`s control. Map means the total number on the map (in depots and factories for example). Factories/Depots - the initial number of factories and depots at the start of the game. Map means the total number, including undiscovered ones. Initial Score - the initial score of both players, based on the defensive values of the units owned. --------------------------------------------------------------------------- ONE PLAYER GAME =========================================================================== Level Name Units Factories Depots Initial Number Code One, Two, Map One, Two, Map One, Two, Map Score --------------------------------------------------------------------------- 16 : CONRA : 7,5,12 : --- : --- : 495 17 : PHASE : 7,5,12 : --- : --- : 495 18 : EXOTY : 7,9,16 : --- : --- : 675 19 : MOUNT : 7,11,24 : --- : 0,0,2 : 880 20 : FIGHT : 14,13,39 : --- : 0,0,2 : 1450 21 : RUSTY : 10,13,33 : 0,0,1 : 1,0,3 : 1250 22 : FIFTH : 23,27,50 : --- : 2,3,5 : 1915 23 : VESUV : 13,28,47 : 1,0,1 : 0,0,2 : 1850 24 : MAGIC : 15,30,72 : 0,0,4 : 0,0,1 : 2595 25 : SPACE : 14,27,59 : 0,0,2 : 0,0,2 : 2265 26 : VALEY : 10,20,38 : --- : 0,1,3 : 1440 27 : TESTY : 34,23,90 : 0,0,2 : 0,0,6 : 2975 28 : TERRA : 27,48,85 : 0,0,1 : 1,2,4 : 3365 29 : SLAVE : 39,62,117 : 0,0,1 : 0,0,2 : 5215 30 : NEVER : 19,28,69 : 0,0,2 : 0,0,2 : 2575 31 : RIVER : 67,53,130 : 0,0,1 : 0,2,4 : 5475 --------------------------------------------------------------------------- --------------------------------------------------------------------------- TWO PLAYER GAME =========================================================================== Level Name Units Factories Depots Initial Number Code One, Two, Map One, Two, Map One, Two, Map Score --------------------------------------------------------------------------- 00 : FIRST : 6,6,12 : --- : --- : 430 01 : GHOST : 7,7,14 : --- : --- : 480 02 : GAMMA : 16,18,34 : --- : --- : 1180 03 : MARSS : 15,17,35 : 0,0,2 : 1,1,2 : 1210 04 : EAGLE : 20,21,41 : --- : --- : 1345 05 : METAN : 5,6,33 : 0,0,2 : 0,0,2 : 1220 06 : FOTON : 22,22,70 : 0,0,2 : 0,0,2 : 2430 07 : POLAR : 3,3,23 : 0,0,4 : --- : 770 08 : TIGER : 35,32,69 : 0,0,1 : --- : 3195 09 : SNAKE : 19,21,53 : 0,0,1 : 0,0,2 : 2000 10 : ZENIT : 23,23,60 : 0,0,1 : 0,0,2 : 2015 11 : DONNN : 52,49,101 : 0,0,2 : --- : 3770 12 : VESTA : 29,30,71 : 0,0,6 : --- : 3505 13 : OXXID : 8,8,42 : 0,0,2 : 0,0,4 : 1350 14 : DEMON : 83,83,172 : 4,4,8 : 3,3,6 : 7230 15 : GIANT : 67,64,171 : 0,0,4 : 0,0,6 : 7005 --------------------------------------------------------------------------- --------------------------------------------------------------------------- SPECIAL LEVELS =========================================================================== Level Name Units Factories Depots Initial Number Code One, Two, Map One, Two, Map One, Two, Map Score --------------------------------------------------------------------------- 32 : EUROP : 21,23,69 : --- : 0,0,6 : 2605 33 : STORM : 109,91,200 : --- : 2,1,3 : 7775 --------------------------------------------------------------------------- General Strategy Tips --------------------- At the start of the game, always check any depots and factories in your possession for units, as well as checking your headquarters. Look to see where the PROVIDER, GIANT or INVADER units closest to your DEMON infantry are, so that the foot soldiers can travel quickly in relative safety. Always transport the DEMON units in other vechiles so that a speedy withdrawal is possible. When given a choice about your factory or depot to capture, pick the one with the most energy and useful units. Don`t go for a depot that has BLITZ or SPHINX units when the enemy has no aircraft! When building units, build equipment needed, then build as many SCORPION units as possible. You can surround the enemy with attacking forces. If you are attacking a building that has DEMON units nearby, then attack with two DEMONs, avoiding his DEMON unit. Then send one of your own DEMON units into the building to capture it. The enemy will then recapture it`s building, at which point you should send your other DEMON unit into the building. When you look at the contents of your building you will see that the enemy DEMON is now on your side. When fighting a submarine on later levels and you don`t know where it is, switch to a nearby boat with a long range (such as the MARAUDER) and take it into move mode. You will then see two hexs that aren`t surrounded by dashed lines. These spaces are taken up by the submarine. When attacking with a unit that has a range of two or more, always try to use the weapon from more than one hex away, because the enemy then has no chance to fire back when they are attacked. The best place to attack enemy units is when they are on open ground and your units are on high ground, as your units do more damage. If you have any aircraft then you can use them to attack or block ground units. This is especially useful against DEMON, SCORPION, GLADIATOR, ANGEL, MERLIN, GIANT, AMAZON and BARRACUDA units as they have no defence against aircraft. When defending against air raids, it is useful to have a SPHINX unit ready. The enemy knows how good they are at stopping aircraft, so they are usually the primary target for attack. A method to counter this is to place the SPHINX in a corner of a depot or headquarters and place BLITZ units in the surrounding hexes. The enemy will then never be in hex to hex contact with the SPHINX. A similar method can be used to protect the ANGEL heavy artillery from tank attack. The only difference is that you should replace the BLITZ units with SCORPION or GLADIATOR units. It does not explain in the rule book to any great extent about using MERLIN units to make depots. This is done in the action/attack phase. Do the same as you would to attack if the MERLIN could and, if the geography of the land is suitable, a target hex will appear from the MERLIN. This will be the entrance to the depot when completed. It takes two turns to build the depot, although two MERLIN units can make a depot in one turn. If using one MERLIN you must remember to order it in the next action/attack phase to finish the depot as it does not automatically do so. The experience system is of no great importance, especially in long, drawn out games, because an experienced unit will always destroy an identical "rookie" unit. The system is based as follows: If in attack or defence a unit destroys one or more of the enemy in the opposing unit, then they will gain one experience point. If a unit destroys the last enemy in a particular unit then they will receive an extra bonus of another point, making up a total of two points. When fighting against units containing only one enemy (even when at full strength such as a BARRACUDA, PEGASUS, FORTRESS or AMAZON), an experience point is gained every time a shot hits it, even if the shot did not destroy it. Two points are gained for the unit that finally destroys it. The best land attack formation is to have CRUSADER and GLADIATOR units in the middle of the front line. On the flanks it is useful to have SCORPION units placed, as their high speed makes them useful for surrounding the enemy. Behind the front line, have as many BUSTER units as possible so that they are two hexes from the enemy and the rocket attacks can be made in safety. Behind the BUSTER units (or along side them) have SPHINX, ANGEL and BLITZ units to protect the front line against air attack (the ANGEL units can also bombard the enemy from a distance). At the rear have DEMON units on-board PROVIDER units so that they can rush out and storm a building or retreat in the event of a collapsed line. PROVIDER units carrying DEMON troops should attack or allow to be attacked, since a troop PROVIDER loses all of it`s on-board troops when destroyed. If you have a PEGASUS unit, try to launch the aircraft on-board as soon as a battle is likely, since all aircraft that are still on a destroyed carrier will be lost.